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1. Sticky:Dev blog: Feedback on the new Overview Brackets - in EVE Information Portal [original thread]
[I'm an old player considering whether to start actively playing again] I haven't read through every page yet. However, just looking at the feedback devblog: "we wanted to increase the skill ceiling of reading the grid at a glance, so that play...
- by Axl Borlara - at 2015.06.30 16:52:36
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2. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
Looks great from the pictures in the blog. New icons will take some learning, but having them small enough not to waste space, you can't actually see that they are pictures - you just go by overall shape and colour. So looks like a good improveme...
- by Axl Borlara - at 2014.11.07 16:54:35
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3. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
Typos: vison greenlitg Otherwise, congratulations. Fixing existing broken stuff before adding new things like player built stargates would be preferable, given a choice. Previously there's been a fair bit of: Tada! Here's fancy new feature ...
- by Axl Borlara - at 2014.07.25 15:48:00
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4. Sticky:Dev Blog: The New Eden Store - in EVE Information Portal [original thread]
Pointlessly first. \o/ Even before the dev blog is up...
- by Axl Borlara - at 2014.06.02 16:28:00
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5. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
strikethree wrote: Ultimately, this game will NOT survive if it is all about alliances and null sec. You need casual players. Lots of them. Stop trying to turn us away by removing the ability to get resources. Actually *think* about what it is...
- by Axl Borlara - at 2014.03.20 18:27:00
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6. Sticky:Dev blog: Little Things - Rubicon1.1 - in EVE Information Portal [original thread]
Just looking at the screenshots, the fitting window is massively better with the icons, even if it does use a little more space. Same thing with the show info page - the coloured bars are so much easier to see at a glance. I'm sure you're already...
- by Axl Borlara - at 2014.01.27 17:07:00
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7. Sticky:Dev blog: Rubicon 1.1 Mobile Structures - in EVE Information Portal [original thread]
Quote: These structures were based on completely new space structure code and were far simpler to deploy and use than any previous EVE structures. Any news as to whether this 'new space structure code' will eventually handle static structure...
- by Axl Borlara - at 2014.01.23 17:13:00
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8. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
Lipbite wrote: Best thing which may happen with Dust is re-assigning its development team to EVE and Incarna / WiS in particular. "Personal exploration" shooter mini-game in EVE would be much more interesting than present mini-game with loot s...
- by Axl Borlara - at 2013.12.05 17:21:00
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9. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
Say five militia ships appear at a district beacon. 1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer ...
- by Axl Borlara - at 2013.12.05 16:05:00
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10. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
Quote: You go to the location, wait somewhere safe till you get the call, and when told warp to the district, and perform you do the orbital strike, then warp out. Not as engaging an experience we hoped to provide. Because an extra 3 minutes...
- by Axl Borlara - at 2013.12.05 15:53:00
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11. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
CCP Goliath wrote: eaterofcheese wrote: IMO anyone planning this who didn't think there'd be big gate camps on the routes to the event was, frankly, being a bit naive. It's not that we didn't expect to get interdicted in some form, as m...
- by Axl Borlara - at 2013.11.15 13:13:00
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12. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
Valterra Craven wrote: CCP Goliath wrote: Not sure where you are getting your figures on our sound department from, but they're wrong. Funny that you would make a post to correct someone without actually providing the correct answer... ...
- by Axl Borlara - at 2013.10.29 16:54:00
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13. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: CCP never makes a specialized ship to be GOOD solo. I think that is the point. It's specialized. Meaning it does one or two things really well and by extension, is not very good at anything else. So you *could* use a sp...
- by Axl Borlara - at 2013.10.11 16:54:00
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14. Stealthnerf to Genolution CA-2? - in EVE General Discussion [original thread]
CCP Ytterbium wrote: I'll talk around to make sure this is added in the patch notes. Can you make sure any changes to the patch notes are highlighted (like they used to be, in green) please? Otherwise, it's not obvious anything has changed,...
- by Axl Borlara - at 2013.09.04 17:01:00
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15. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
The new persistant navigation statuses (which are great!) are temporarily visible even when the action isn't happening. For example, you warp to someone and click orbit as you land, but before you leave warp. The 'Orbiting' status is visible for...
- by Axl Borlara - at 2013.06.12 16:20:00
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16. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
For what its worth, I like the *idea* of the new animation. I'm less keen on the animation itself. I can live with it though. My issues: Before I turned off the tracking camera (ie pressing C) it was - why the hell is my screen spinning all over ...
- by Axl Borlara - at 2013.06.10 16:14:00
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17. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Quote: NPCs can now better distinguish between damage players apply to NPCs and damage that players apply to each other when picking targets. Does this mean that FW mission NPCs won't attack me for trying to kill the war target doing the mis...
- by Axl Borlara - at 2013.06.04 15:46:00
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18. FW: Not just frigates and destroyers - in Player Features and Ideas Discussion [original thread]
Shahai Shintaro wrote: I've always disliked the require largest ship to run a timer idea. First, please define largest ship. For a small which is larger, a T2 frig or a destroyer? Based on your answer to the previous question, should I require ...
- by Axl Borlara - at 2013.05.16 10:53:00
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19. FW: Not just frigates and destroyers - in Player Features and Ideas Discussion [original thread]
Faction warfare is probably 80% frigates and destroyers, with a few cruisers every so often. Plus a bunch of missioning bombers. I would like to see a reason to use more larger ships. I suggest two things: 1. A more even spread of plex sizes. ...
- by Axl Borlara - at 2013.05.15 16:55:00
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20. Noobcorp highsec safety switch and biomassing pirate alts - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Why would forcing new players in NPC corps into low and null, be a good idea? Also why should people have to leave an NPC corp, to engage in high sec? The idea is not to force anyone into low or null. Players can just as easily...
- by Axl Borlara - at 2013.03.15 14:17:00
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